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Bear Trap Damage Mechanics and Example Simulation

A lot of players wonder how Bear Battles work, so I made this post to explain the mechanics and help you deal more damage

Updated 2026-02-093 min summary6 sections
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Quick Summary

A lot of players wonder how Bear Battles work, so I made this post to explain the mechanics and help you deal more damage.

Now, let's look at an example simulation.

The known base stats of used troops:.

Key Takeaways

  • Bear is made up of 5000 special infantry troops with 10 Defense and 83.33 Health each
  • Bear Battles last 10 turns, unlike normal battles that go until all troops on one side are dead
  • Since Bear is infantry, Archers deal 10% extra damage because of the "Ranged Strike" skill
  • The +25% damage bonus from upgrading Bear Trap level actually adds +25% Attack to the stats of all troop types
  • Infantry T6: Attack 243, Lethality 10, Health 730, Defense 10
  • Cavalry T6: Attack 730, Lethality 10, Health 243, Defense 10
  • Overview: Bear Trap Damage Mechanics and Example Simulation A lot of players wonder how Bear Battles work, so I made this post to explain the mechanics and help you deal more damage
  • 1) Base troop stats (T6, TG0): The known base stats of used troops:

Full Section Summary

1

Overview

Bear Trap Damage Mechanics and Example Simulation A lot of players wonder how Bear Battles work, so I made this post to explain the mechanics and help you deal more damage.

  • Bear is made up of 5000 special infantry troops with 10 Defense and 83.33 Health each.
  • Bear Battles last 10 turns, unlike normal battles that go until all troops on one side are dead.
  • Since Bear is infantry, Archers deal 10% extra damage because of the "Ranged Strike" skill.
  • The +25% damage bonus from upgrading Bear Trap level actually adds +25% Attack to the stats of all troop types.
2

1) Base troop stats (T6, TG0)

The known base stats of used troops:.

  • Infantry T6: Attack 243, Lethality 10, Health 730, Defense 10.
  • Cavalry T6: Attack 730, Lethality 10, Health 243, Defense 10.
  • Archer T6: Attack 974, Lethality 10, Health 183, Defense 10.
  • infantry_bear stats: Defense 10, Health 83.3333.
  • Bear has 5000 infantry_bear.
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2) Apply Bear Level bonus (+25% attack)

Bear level 5 gives +5% attack per level, so +25% attack total. Per‑troop attack formula (no heroes so SkillMod stays constant):.

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3) Army size factor (same every round)

army = sqrt(remaining ut × army min) Attacker total = 18,000; bear total = 5,000 → army min = 5,000. So for each unit type (6000 troops): army = sqrt(6000 × 5000) = 5477.2256.

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4) Base damage per unit type (round 0)

Using bear defense = 8.33333: Infantry: 5477.2256 × 30.375 / 8.33333 / 100 = 199.645 Cavalry: 5477.2256 × 91.25 / 8.33333 / 100 = 599.756 Archer: 5477.2256 × 121.75 / 8.33333 / 100 = 800.223 Then apply +10% to Archer only (Ranged Strike vs infantry): Archer damage becomes = 800.223 × 1.10 (skillmod) = 880.245 Total round‑0 damage = 1,679.647.

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5) Total 10 round damage

The game's final bear score uses ceiling of total damage: Final Expected Damage (for players):.

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