Database
Buildings
Check building descriptions, unlock conditions, construction costs, power gains, and upgrade timers.
Showing 36 of 36 entries
Academy
This is where you will be researching new technologies to help strengthen and boost a number of facets in your town. There are three tabs in the Academy: Growth, Economy, and Battle.
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Requirements: 30 rows
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Arena
This is where you will go to test your PVP mettle against other Governors. Bring your strongest Heroes and climb the Ranks. Challenging and winning against other Governor awards you Arena points. You will not lose points if you lose. Nor will you gain or lose points by winning or losing if another Governor challenges you. To gain Arena points, YOU must initiate the challenge. Rewards for your performance in the Arena are handed out daily and weekly, with the Arena seasons being reset every week. Winning in the Arena also gets you Arena Tokens which can be used in the Arena Store.
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Barracks
The building is used to train and upgrade Infantry. Governors can unlock the building at Town Center Lv.7. They upgrade to the level of your Town Center and are usually one of the upgrade requirements needed to upgrade your Town Center to the next level. Each upgrade increases the Training Capacity (how many troops you can train at one time), reduces training time, and boosts your power. At certain upgrade levels, you will gain access to higher tier troops. Once you have unlocked T5 troops, you will gain the ability to promote your lower tier troops to the highest trainable tier. Researching the technology Camp Expansion in the Growth tab of the Academy will further increase the number of troops you can train at one time. Researching Training Tools, also in the Growth tab, decreases the time needed to train a group of troops.
Tables
Requirements: 30 rows
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Barricade
Whistands enemy attacks and can be garrisoned by heroes to guard the surrounding area during rebels invasions.
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Clinic
Once built, this is where your Residents go to recover when they are sick. Upgrading this building and the furniture inside will improve the efficacy of your treatments, reduce healing time, and increase the wellness restored by each treatment along with boosting your power.
Tables
Requirements: 10 rows
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Command Center
Another Alliance building. Upgrading this building increases the total amount of troops you can have in a Rally that you start and increases the amount of troops you can have in your marches. It also boosts your power. Researching the technology Regimental Expansion in the Battle tab of the Research increases Troop Capacity in your marches, too.
Tables
Requirements: 30 rows
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Conqueror’s Camp
If you've reached your maximum amount of offline Idle time, a chest will appear above the main conquest page that you can directly receive your Idle rewards from. Otherwise, tapping The conqueror's camp will take you to Conquest mode.
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Court of Justice
The Court of Justice contains Decrees that can be activated to grant different benefits to your town. Each Decrees costs Contentment points. These points are earned when your Residents are working or can be purchased with Diamonds. Urgent Mobilization This Decree makes your Residents work for 48 hours(Resident time). While increasing production, it drops each Resident's mood by 10 points. It has a cooldown time of eight hours(real time). 50,000 Contentment points to activate. Rush Job This Decree will give you five days(Resident time) worth of resources from all worksite automatically. This is a good one to use for a quick increase in resource supply. It has a cooldown time of one day(real time). 150,000 Contentment points to activate. Comprehensive Care This Decree immediately heals all sick Residents and has a cooldown time of four hours(real time). 150,000 Contentment points to activate. Double Time Increases new building construction and upgrades by 20%. There is a 5 minute(real time) window in which you must start your construction/upgrading to obtain the 20% bonus. This bonus dies not expire once the 5 minutes is up and will continue until your construction is complete. It has a cooldown time of 23 hours(real time). 800,000 Contentment points to activate. Note: You must activate this Decree before starting your construction to obtain the bonus. Productivity Day This Decree increases productivity to 100% across all workstations for 24 hours(Resident time). It also decreases mood by 10 for all Resident. Cooldown time of 12 hours(real time). 50,000 Contentment points to activate. Festivities +50 to mood and +30 to comfort for one day(Resident time). Has a cooldown time of one day(real time). 50,000 Contentment points to activate. Tip: Doubling up on Night Shifts and Productivity Day is a great way to quickly add resources to your supply. Just remember to pop Festivities after Night Shifts has ended to bring your Resident's mood and comfort back up.
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Defense Tower
Launches attacks on ennemies that enter its alert zone during rebels invasions.
Tables
Requirements: 30 rows
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Embassy
This is one of your Alliance buildings. The purpose of it is to have a place to keep reinforcements that are sent to you by Alliance members. It is also what dictates the amount of help you can get from your Alliance members when it comes to Construction, Research, and Healing. Upgrading this building is typically a requirement to upgrade your Town Center to the next level. Upgrading the Embassy increases the total amount of reinforcements your Alliance can send you, the amount of times your Alliance members can help you speed up Construction/Research/Healing, and boosts your power.
Tables
Requirements: 30 rows
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Enlistment Office
When the number of injured soldiers exceeds the capacity limit of the Infirmary, the Enlistment Office will recruit reserves to replace some of the soldiers you've lost in battle. Recruit from your reserve by expending Loyalty and it will begin to re-accumulate. Factors affecting the Loyalty rate: - The lower your current Loyalty, the faster it will accumulate. - The fewer the severely injured in the Infirmary, the faster it will accumulate. - The more reserves (excluding reserves that can be enlisted immediately) in the Enlistment Office, the faster it will accumulate. Please note, Loyalty will stop increasing after reaching a certain limit. You can obtain Lovalty by collecting rewards from daily missions or gathering if the reserve in the Enlistment Office is not empty. You will get more as your Town Center level Increases. The enlistment office capacity is 400% of the infirmary’s capacity.
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Guard Station
Protect the city. Upgrade the Guard Station to enhance the durability of the defense.
Tables
Requirements: 10 rows
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Hero Hall
This is where you use Platinum and Gold keys to recruit Heroes to your team. Platinum keys are used to open Advanced recruitment chests while Gold keys are used to open Epic recruitment chests. Awards from the chests are Heroes, Hero Shards, Skill Books, Hero XP, and a variety of speedups and ressources.
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House
These buildings house your Residents giving them a place to rest, relax, and sleep. As of this writing, a maximum of eight Houses can be built. As you upgrade the Houses and furniture inside them, the amount of Residents that can join your town increases up to a maximum of 32. Upgrading the Houses increases Resident Sleep Quality, Comfort, Mood, and Warmth along with a boost in power. You will need to max out the upgrades of certain furniture inside the building before being able to upgrade the building to the next level. Keeping these buildings and the furniture inside them upgraded as much as you can is important for the health and happiness of your Residents. Until you get your Clinic built, your Residents will come back here if they get sick.
Tables
Requirements: 10 rows
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Infirmary
This is where your injured soldiers go to heal. Upgrading this building increases the Infirmary capacity along with giving you a boost in power. If your infirmary fills up, your troops will start to die in battle. The healing speed can increase with Amane's skill. Upgrading the Ward Expansion technology in the Growth tab of the Academy increases the capacity of your Infirmary, too. Researching Bandaging, also in the Growth tab, decreases healing time.
Tables
Requirements: 30 rows
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Iron Mine
This building produces iron and is the fourth Production Building you will open. Furniture inside this building are: Anvil, Foundry Table, Changin Room, Garbage Station, Coat Roak, Cooling Pool.
Tables
Requirements: 30 rows
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Kitchen
Second building you open. Pretty self-explanatory. This is where your Residents go to eat. Though not its only source, the Kitchen uses a certain amount of food from the Mill. Keep this in mind in the early game and make sure your Mill is producing the maximum amount of food it can. This building is a main component in keeping your Residents healthy and happy. If they aren't getting the proper nutrition, their mood can drop and they will even get sick. This happened to me. Even though I was being good with setting the Town Center to max during the night and storms and my Houses were all upgraded to their max, my Residents started getting sick. Took me a minute, but I eventually discovered it was because my food quality was too low. Luckily, there is a menu you can change to increase the quality of food for your Residents. When you tap on your Kitchen, at the bottom you will see a little yellow menu button.
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Requirements: 10 rows
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Mill
This building produces food and this the second Production Building you will open. Furniture inside this building are: Workbench, Rest Area, Oven, Millstone, Threshing Machine, Tool Rack.
Tables
Requirements: 30 rows
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Monument
Tapping this displays a list of Zone missions and Alliance missions that can be completed. Reading the descriptions of the missions let's you know what the Zone or your Alliance needs to do to complete the mission. Rewards for these are typically very good, so it's an idea to try and complete as many of these as you can.
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Quarry
This building produces stone and is the third Production Building you will open. Furniture inside this building are: Sorting Station, Stone Crusher, Changin Room, Pump ,Shower Room, Water wheel.
Tables
Requirements: 30 rows
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Range
The building is used to train and upgrade Archers. Governors can unlock the building at Town Center Lv.8. They upgrade to the level of your Town Center and are usually one of the upgrade requirements needed to upgrade your Town Center to the next level. Each upgrade increases the Training Capacity (how many troops you can train at one time), reduces training time, and boosts your power. At certain upgrade levels, you will gain access to higher tier troops. Once you have unlocked T5 troops, you will gain the ability to promote your lower tier troops to the highest trainable tier. Researching the technology Camp Expansion in the Growth tab of the Academy will further increase the number of troops you can train at one time. Researching Training Tools, also in the Growth tab, decreases the time needed to train a group of troops.
Tables
Requirements: 30 rows
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Sawmill
This building produces wood and is the first Production Building you will open. Furniture inside this building are: Workbench, Design Bench, Steam Engine, Handbasin, Grinding wheel, Changing Room.
Tables
Requirements: 30 rows
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Stable
The building is used to train and upgrade Cavalry. Governors can unlock the building at Town Center Lv.9. They upgrade to the level of your Town Center and are usually one of the upgrade requirements needed to upgrade your Town Center to the next level. Each upgrade increases the Training Capacity (how many troops you can train at one time), reduces training time, and boosts your power. At certain upgrade levels, you will gain access to higher tier troops. Once you have unlocked T5 troops, you will gain the ability to promote your lower tier troops to the highest trainable tier.
Tables
Requirements: 30 rows
buildings · Tables 1
Storehouse
This is where your protected resources are kept. Resources stored here cannot be plundered by other Governors if they attack your town. Any resources not able to be stored here can, and will, be plundered by others that attack your town. You will also be able to collect speedups from the Storehouse. Collecting from the Storehouse is on an online timer. Upgrading this building increases the amount of resources that can be kept safe from plunder along with boosting your power.
Tables
Requirements: 30 rows
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Suggestion Box
The Suggestion Box is split between two tabs: Letters and SOS. Suggestions Paying attention to the Letters gives you an idea of what your Residents are happy about, or not so happy about. If a Resident isn't happy about something, their mood drops and your Governor Approval Rating (GAR) will drop. So making sure you take care of the unhappy suggestions is very important. SOS Every now and then you will be called upon to make a decision to settle an issue in your town. Depending on the choices you make to resolve the issue, your GAR will either rise or fall. Do your best to keep your GAR high to keep your Residents happy and to get the best daily rewards.
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Town Center
This is your town HQ and the first construct you open. Its level determines both the max level you can upgrade other buildings to along with which buildings you can open up and when you open them up. Upgrading it will increase the Attack and Defense of your city as well as gives you boosts against Rebels during invasions. Unlocks: These are the features/buildings that unlock as you level up your Town Center: Town Center Level 2: Mill Town Center Level 3: Quarry Town Center Level 4: House 3, Clinic, Supressors’ Camp, Hero Hall Town Center Level 5: House 4, Iron Mine Town Center Level 6: House 5, Watchtower, Alliance, Court of Justice Town Center Level 7: House 6, Barracks, Guard Station Town Center Level 8: Embassy Arena, Monument, Range, Infirmary Town Center Level 9: Storehouse, Academy, Stable Town Center Level 10: House 7, House 8, Command Center Town Center Level 11: Enlistment Office Town Center Level 13: Drill Camp Town Center Level 15: Hero Gear Town Center Level 20: Mastery Forging Town Center Level 22: Gorvernor Gears Town Center Level 25: Governor Charms Town Center Level 30: Truegold Levels List by Daryl
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Requirements: 30 rows
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True Gold Barracks
This building is used to train and upgrade True Gold Infantry. Governors can unlock the building when their Town Center have reached True Gold level. They upgrade to the level of your Town Center and are usually one of the upgrade requirements needed to upgrade your Town Center to the next level. Each upgrade increases the Training Capacity(how many troops you can train at one time), reduces training time, and boosts your power. Researching the technology Camp Expansion in the Growth tab of the Research Center will further increase the number of troops you can train at one time. Researching Training Tools, also in the Growth tab, decreases the time needed to train a group of troops.
Tables
Requirements: 44 rows
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True Gold Command Center
Another Alliance building. Upgrading this building increases the total amount of troops you can have in a Rally that you start and increases the amount of troops you can have in your marches. It also boosts your power. Researching the technology Regimental Expansion in the Battle tab of the Research increases Troop Capacity in your marches, too.
Tables
Requirements: 44 rows
buildings · Tables 1
True Gold Embassy
This is one of your Alliance buildings. The purpose of it is to have a place to keep reinforcements that are sent to you by Alliance members. It is also what dictates the amount of help you can get from your Alliance members when it comes to Construction, Research, and Healing. Upgrading this building is typically a requirement to upgrade your Town Center to the next level. Upgrading the Embassy increases the total amount of reinforcements your Alliance can send you, the amount of times your Alliance members can help you speed up Construction/Research/Healing, and boosts your power.
Tables
Requirements: 44 rows
buildings · Tables 1
True Gold Infirmary
This is where your injured troops go to heal. Upgrading this building increases the Infirmary capacity along with giving you a boost in power. Keep the Infirmary at the same level of your HQ to ensure the maximum capacity. This is important because if your Infirmary fills up, your troops will start to die in battle. Upgrading the Ward Expansion technology in the Growth tab of the Research Center increases the capacity of your Infirmary, too. Researching Bandaging, also in the Growth tab, decreases healing time.
Tables
Requirements: 44 rows
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True Gold Range
This building is used to train and upgrade True Gold Archers. Governers can unlock the building when their Town Center have reached True Gold level. They upgrade to the level of your Town Center and are usually one of the upgrade requirements needed to upgrade your Town Center to the next level. Each upgrade increases the Training Capacity(how many troops you can train at one time), reduces training time, and boosts your power. Researching the technology Camp Expansion in the Growth tab of the Research Center will further increase the number of troops you can train at one time. Researching Training Tools, also in the Growth tab, decreases the time needed to train a group of troops.
Tables
Requirements: 44 rows
buildings · Tables 1
True Gold Stable
This building is used to train and upgrade True Gold Cavalry. Governors can unlock the building when their Town Center have reached True Gold level. They upgrade to the level of your Town Center and are usually one of the upgrade requirements needed to upgrade your Town Center to the next level. Each upgrade increases the Training Capacity(how many troops you can train at one time), reduces training time, and boosts your power.
Tables
Requirements: 44 rows
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True Gold Town Center
Just a big, and probably dangerous, bonfire at the beginning. This is your town HQ and the first construct you open. Its level determines both the max level you can upgrade other buildings to along with which buildings you can open up and when you open them up. Upgrading it will increase the amount of heat it produces and also increases your power. The Town Center has a secondary function that is equally as important: Keeping your Residents warm during the day, night, and during snowstorms. This helps prevent your Residents from becoming sick. When sick, your Residents will not be able to work until they are well again.
Tables
Requirements: 44 rows
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Truegold Crucible
In the crystal laboratory, you can exchange ressources for True Golds every day. You can make 5-8 exchanges per day, depending on the TG level of your Kingdom. 5 refinements unlock with TG 5 6 refinements unlock with War Academy 7 refinements unlock with TG 8 8 refinements unlock with TG10 an exchange costs: 1st refinement :5,000 food, 5,000 wood, 5,000 stone, 5,000 iron 2nd refinement: 10,000 food, 10,000 wood, 10,000 stone, 10,000 iron 3rd refinement: 20,000 food, 20,000 wood, 20,000 stone, 20,000 iron 4th refinement: 30,000 food, 30,000 wood, 30,000 stone, 30,000 iron 5th refinement: 40,000 food, 40,000 wood, 40,000 stone, 40,000 iron 6th-8th refinement: 50,000 food, 50,000 wood, 50,000 stone, 50,000 iron Each exchange can give between 1 and 5 True Golds, with the following chance rate: - 1 : 40% - 2 : 30% - 3 : 15% - 4 : 10% - 5 : 5%
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War Academy
As the name suggests, this is where you look for new technologies to help strengthen and energize a number of facets of your city. There are three different technology types: Archer, Infantry, Cavalry. This research is only ardent research, and allows you to unlock the T11 troops. Each research requires the use of Fire Crystal Shard, which is obtained by purchasing a pack, or by trading: - 5000 Gold = 1 TG dust (max 20/day) - 10 TG = 13 TG dust (max 200/day)
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Requirements: 40 rows
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Watchtower
In this building, you will find Intelligence missions you can complete. These consist of rescuing Residents, hunting beasts, or having your Heroes battle their way through an investigation of a building. You can upgrade the Watchtower by completing the required amount of missions shown at the bottom left of the screen. It will upgrade to a maximum of level 20. Upgrading the watchtower allows for more missions to be found during refreshes along with better quality missions. Better quality missions reward you with better prizes. Once you have completed all the missions available, you will need to wait until the reset to do more. Always make sure to complete these as much as you can. The prizes are more than worth it.
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