alliance-ruinsSanctuary Battles
Sanctuaries and Fortresses are special buildings located across the world map. When controlled by an alliance, they provide valuable rewards to all alliance members. These rewards help players grow stronger and better prepare for upcoming events At the start of a kingdom, Sanctuaries and Fortresses are protected by a shield and cannot be attacked Once the protection period ends, alliances can sign up and compete for control of these locations During the battle phase, alliances fight to capture and hold these buildings. Multiple alliances may target the same Sanctuary or Fortress, which often leads to large battles as each alliance tries to secure control Controlling these buildings provides several advantages: Rewards for all alliance members Rewards for all alliance members Stronger preparation for future events Stronger preparation for future events Contribution to seasonal progress Contribution to seasonal progress Because of this, Sanctuaries and Fortresses are important objectives for alliances that want to stay competitive throughout the season Alliance Leaders and R4 members are responsible for signing the alliance up for Sanctuary and Fortress battles During each round, an alliance can manually sign up for 1 Sanctuary battle and 1 Fortress battle During each round, an alliance can manually sign up for 1 Sanctuary battle and 1 Fortress battle Your alliance must have at least 20 members to be eligible to sign up When selecting a battle, the alliance must choose from available time slots When selecting a battle, the alliance must choose from available time slots The final battle time will be determined based on the time period chosen by the majority of participating alliances The final battle time will be determined based on the time period chosen by the majority of participating alliances Once the battle phase begins, registered players can send troops to capture and garrison the target building Once the battle phase begins, registered players can send troops to capture and garrison the target building Players must already be members of the alliance before battle day to participate Players must already be members of the alliance before battle day to participate Leaving and joining another alliance on the same day will prevent participation in the battle for the new alliance Leaving and joining another alliance on the same day will prevent participation in the battle for the new alliance ⚠ Important: If your alliance won a Sanctuary or Fortress in the previous round, the alliance will be automatically signed up to defend it in the next round. This automatic sign-up does not count toward the normal sign-up limit, meaning the alliance can still manually register for 1 additional Sanctuary and 1 additional Fortress battle During the battle phase, alliances fight to gain control of a Sanctuary or Fortress To gain full control, an alliance must hold the building continuously for 30 minutes during the battle phase To gain full control, an alliance must hold the building continuously for 30 minutes during the battle phase If no alliance manages to hold it for the full duration, control is awarded to the alliance occupying the building when the battle ends If no alliance manages to hold it for the full duration, control is awarded to the alliance occupying the building when the battle ends Players can unlock the Sanctuary Teleport through Alliance Technology Players can unlock the Sanctuary Teleport through Alliance Technology This teleport allows members to move their Town close to the targeted Sanctuary or Fortress This teleport allows members to move their Town close to the targeted Sanctuary or Fortress It can be used 10 minutes before the battle begins or during the battle It can be used 10 minutes before the battle begins or during the battle Sanctuary and Fortress battles are part of the seasonal progression system. Each season is divided into multiple phases Each season is divided into multiple phases Alliances earn season points by controlling Sanctuaries and Fortresses during these phases Alliances earn season points by controlling Sanctuaries and Fortresses during these phases Controlling a Sanctuary grants 1 season point Controlling a Sanctuary grants 1 season point Controlling a Fortress grants 2 season points Controlling a Fortress grants 2 season points These points contribute to the alliance’s overall seasonal ranking When an alliance defeats Cesare’s Rebels and successfully completes a Sanctuary or Fortress battle, several types of rewards become available Rewards are distributed based on participation in the battle Rewards are distributed based on participation in the battle Additional rewards depend on alliance control of the building Additional rewards depend on alliance control of the building Participation Rewards are given to players who actively participate in the battle and help defeat the Rebels. The Warrior’s Chest contains: 100 Gems ×4 1h Training Speed Up ×10 1h Healing Speed Up ×10 5,000 Hero XP ×5 Alliance Rewards are available to all members of the alliance, as long as the alliance had governors who defeated the Rebels during the battle. The Ally’s Chest contains: 100 Gems ×2 5m Construction Speed Up ×60 5m Research Speed Up ×60 1k Bread ×400 1k Wood ×400 1k Stone ×80 1k Iron ×20 Allocatable Rewards are distributed by R5 or R4 members. These rewards can be assigned to specific alliance members after the battle. The Ruler’s Chest contains: Platinum Key ×2 5m General Speed Up ×10 1k Bread ×200 1k Wood ×200 1k Stone ×40 1k Iron ×10 Control Rewards are given to members of the alliance that successfully captured and controlled the Sanctuary or Fortress. The Controller’s Chest contains: Gold Key ×1 Platinum Key ×2 5,000 Hero XP ×2 Season rankings are determined by the total season points earned by an alliance. Alliances gain season points by controlling Sanctuaries and Fortresses throughout the season phases Alliances gain season points by controlling Sanctuaries and Fortresses throughout the season phases The more points an alliance collects, the higher it ranks on the seasonal leaderboard The more points an alliance collects, the higher it ranks on the seasonal leaderboard At the end of the season, alliance members receive season rewards based on their alliance’s final ranking At the end of the season, alliance members receive season rewards based on their alliance’s final ranking Sanctuary Phase Rewards The rewards obtained from Sanctuaries change depending on the season phase and the specific Sanctuary controlled Fortress Phase Rewards Fortresses provide stronger rewards than Sanctuaries, which makes them highly contested objectives during the season Sanctuary Locations The table below lists the Sanctuary locations on the world map along with their coordinates Fortress Locations
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