alliance-outpostOutpost
Outpost Description Outposts are building scattered across the map that provides valuable buffs to all alliances members of the alliance controling them. These buffs are helpful for all alliances members to help them grow and to improve their stats for events. To be able to control an Outpost, an alliance must connect its territory to it. This can be done by building alliance banners or HQ next to the Outpost. You cannot attack Outposts that do not border your territory. Control the Outpost for the designated period to occupy it (Lv. 1: 15 minutes; Lv. 2: 20 minutes; Lv. 3: 25 minutes; Lv.4: 30 minutes). If a Outpost is not occupied within 24 hours, its control will be given to the Alliance that previously occupied it. When a Outpost is occupied for the first time, the occupying Alliance will obtain the First Control Reward. There are no casualties in outpost battles of levels 1, 2, and 3, only injured or severely injured troops. Battles at Level 4 outposts, however, can result in the loss of troops. Pay attention to your infirmary. If it is full, then you will lose troops Types of Outposts Construction Outpost Research Outpost Training Outpost Resource Production Outpost Gathering Outpost Frontier Lodge Attack Outpost Defense Outpost Construction Outposts (Builder’s Guild) Table of Outposts Research Outposts (Scholar’s Tower) Table of Research Outposts Training Outposts (Drill Camp) Table of Training Outposts Resource Production Outposts (Harvest Altar) Table of Resource Production Outposts Gathering Outposts (Forager Grove) Table of Gathering Outposts Frontier Lodge Outposts Table of Frontier Lodges Attack Outposts (Arsenal) Table of Attack Outposts Defense Outposts (Armory) Table of Defense Outposts
alliance-outpost